At A Glance
VR is feasible, well tolerated, and operationally viable in long-term care, hospital, and home-based environments, with strong user acceptance across older adults with cognitive and physical impairments when delivered through structured, supported programming.
Evidence spans acute care hospitals, long-term care facilities, caregiver–dyad home interventions, usability testing studies, and design-focused evaluations of VR systems for older adults (Appel et al., 2020, feasibility study; Malik et al., 2025, home-based VR study; Darmová et al., 2026, usability study).
Key Research Findings
VR is highly feasible and well tolerated across care environments
Studies consistently demonstrate successful completion of VR sessions in hospital, long-term care, and home-based settings, with strong engagement across cognitive and physical ability levels (Appel et al., 2020, feasibility study; Appel et al., 2021, acute care pilot study).
Feasibility is maintained even in populations with moderate to severe cognitive impairment.
VR is safe for older adults with dementia with minimal side effects
Across clinical implementations, no serious adverse events were reported, with only rare and mild transient symptoms such as dizziness or fatigue (Appel et al., 2020, feasibility study; Appel et al., 2021, acute care pilot study).
High usability and satisfaction in home-based caregiver–dyad VR use
At-home VR interventions demonstrated strong usability, with System Usability Scale (SUS) scores averaging 77.8, corresponding to an “A” grade usability rating (Malik et al., 2025, caregiver–dyad VR study).
Participants reported high willingness to recommend VR to others, indicating strong acceptability in home care contexts.
Minimal training is required for effective implementation
Caregiver onboarding required under 30 minutes, with no technical support calls reported during at-home VR deployment studies, indicating strong ease of adoption (Malik et al., 2025, home-based VR study).
Design limitations remain a key barrier to scaling VR adoption
Usability studies highlight challenges related to navigation clarity, interface complexity, and audio-visual optimization for older adult users (Darmová et al., 2026, usability study; Alizai et al., 2025, caregiver usability study).
These findings emphasize the importance of accessibility-first design in scaling VR interventions.
VR is feasible for structured integration into care workflows
Implementation studies in hospital and long-term care settings show VR can be integrated into routine care delivery without disrupting workflows or requiring extensive infrastructure changes (Appel et al., 2020, feasibility study; Appel et al., 2024, implementation-related observational findings).
Why This Matters
For VR to be effective in real-world care environments, it must be practical, safe, and easy for staff and caregivers to use. Even highly effective interventions will not scale if they are difficult to deliver or require extensive training or technical support.
The current evidence suggests that VR meets key feasibility criteria for deployment in older adult care, including strong safety profiles, high acceptability, and low training burden. This makes it suitable for integration into both structured programming and informal care interactions.
However, usability research also highlights that design quality is critical. Simplified interfaces, intuitive navigation, and accessibility-focused design are essential to ensure consistent uptake across diverse care environments and user abilities.
